Adjusted Holo Chai SP attack motion so Chai’s hand doesn’t look super weird.Adjusted an icon in the Training Room menu that can appear squished.Fixed the issue when after taking damage during the Rekka fight at specific timings or after the game over sequence, the player is able to move Chai.Fixed a bug where the player could continue to play after game over animation in Rekka fight.Fixed an issue where players could get stuck in Track 11 if they were hit by the giant robot’s laser when using the magnet grapple.Corrected incorrect results for the SPECTRA Rooms being displayed in the Final Results if players exited the game after auto-saving.Fixed an issue where result data from Rhythm Tower would incorrectly influence “final result” Track data when Rhythm Tower is played while a checkpoint save exists for an ongoing Track.Some of Mimosa’s dialogue has been corrected (Spanish).QA-1MIL’s attack behavior has been adjusted. Stick and trigger dead zone calculation adjusted.Fixed a bug where Chip slots might not accurately be reflected in game if purchased it from the store while having a in-progress save for Rhythm Tower, then loading the suspended Rhythm Tower save and exiting the run.Fixed an issue where the player cannot progress during the 808 battle in Track 12.Fixed an issue where progress could be blocked in Track 10 when purchasing items from the store after answering Roquefort’s phone, exiting the level, then reloading the level.Fixed an issue where the game could freeze during the fight with the WA-ES-2 (Samurai Chef) in Track 10.Resolved “UE4 Fatal Error” caused by Sound Device Enumerating Process.Resolved “UE4 Fatal Error” caused by a specific shader setting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |